disolitude said:
Why isn't that a good comparison? Graphics leap may not be as high, but new things which are mainstream in today gaming like online coop play, DLC and sandbox can not be applied to a regular platformer... I believe this is what was considered when this game was designed because that is all the rage today. That is exactly what they did with DKC in 1994. Back then it was all about "blast processing" and great graphics...and mascotts with attitude... |
this all is based around the idea that platforming is outdated and should be replaced by things like sandbox gameplay and its wrong. Games were forced to fundamentally change everything back then, that's not the case anymore. I'm not talking about graphics, i'm literally saying that a game like DKC was not even remotely possible to make on machines back in the day in any form. It is too complex, too big, controls are too complicated etc.
currently playing: Skyward Sword, Mario Sunshine, Xenoblade Chronicles X