By using this site, you agree to our Privacy Policy and our Terms of Use. Close
BraLoD said:
Alkibiádēs said:

Are you serious?

"He also stated that EarthBound has had a large influence on him, because of its unsettling atmosphere.[12] In an interview with The Escapist, Fox listed off inspirations for the game: "The talking system came from Shin Megami Tensei. I feel that it's important to make every monster feel like an individual. If you think about it basically all monsters in RPGs like Final Fantasy are the same, save for the graphics. They attack you, you heal, you attack them, they die. There's no meaning to that."[13]

Fox has stated that he did not want grinding to be necessary at any point, wanting people to be able to do it if they wanted to while still making it as optional as possible. He also did not want to introduce fetch quests, as they involve backtracking that he does not really like. He said that he likes Super Mario RPG and Mario & Luigi: Superstar Saga, the latter having one of his favorite RPG battle systems ever, and that he wanted Undertale to have an equally engaging system.[12]"

The guy doesn't even like the typical PS RPGs.

How that does even try to disprove me or make a point over Nintendo being it's obvious target?
It's based on some games, cool, how does that even start to mean it's potential market appeal?

"The guy doesn't even like the typical PS RPGs" I would reverse question you if you were being serious as you felt like asking it to me, but after something like that... let's just hope you aren't.

It's based on iconic Nintendo franchises. There you have your obvious target.



"The strong do what they can and the weak suffer what they must" - Thoukydides