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potato_hamster said:
JustBeingReal said:
Really Potato? You're making claims that you work in video game design? I don't buy it, not after everything you've said, especially after you talking the way you do about this subject.

Ignoring an example like PC video game development, which is a much more complicated example of the very thing that Nintendo are rumored to be doing.
I know exactly what I'm talking about and I don't have to make outlandish claims of having dealings with any of the platform holders, if you're going to do something like that, then I think you should provide actual evidence of your claims.

The fact you use Vita, PS4 and try to use them as an example of something similar to this is hilarious, it's completely irrelevant. These are platforms designed separately, not made to be one platform, with a unified ecosystem, they released 2 years apart from each other and were never made to be part of one whole.
Deal with this issue, actually explain how it's in anyway similar to what NX is rumored to be.

The fact that PC can have both a stationary, big powerful home platform and a significantly weaker, laptop based, mobile device and a game can run across both or many other hardware configurations proves that you don't need to port to all of those devices, the games just run, because hardware vendors support them, just as Nintendo would.
You act like Nintendo aren't capable of even making games (since you say it's really impossible for them to make the tools to do so), yet they've been doing so for decades, before Sony or Microsoft got into the console space.
Companies can learn from mistakes, there are plenty of examples of that being the case, in multiple industries.

As for open source software, in the case of Vulkan developers only need to contact the Khronos Group for permission to use it in a capacity for profit, it says this on the Khronos website. Being a contributor would require full access to the code base, because any modifications to such a fundamental tool would greatly effect the whole platform, not even just the games they make.

You show yourself up with your comments and everyone's supposed to buy everything you say and your crazy claims that you have had dealings with this very subject in relation to everyone within the console games industry LOL, I've heard everything!

I don't care if you believe me or not. I have my name published in games for PS2, PS3, PS4, X360, X1, PSV, NDS, Wii, iOS and Android. That's a fact. You're incredulity is irrelevant. And of course, you know I can't prove this without opening myself up to DDOS attacks, so you're just going to have to take my word for it or not. My first game was working for Electronic Arts around the time the PS3 came out, and I've bounced around the industry to a few different studios since then, some of them first part, some of them third part, some indie. That's my story.

The more and more and more you going the more obvious it is that you actually do not really know what you're talking about. You have your finger on the pulse of what is going on in the game development industry, but you've never been a part of it. You might have dabbled in game development, but you haven't actuallly been a part of anything substantial. If I were to guess I'd say you're in university doing a CS or Computer engineering degree, or you're fresh out of university. You've never actually used any of Khronos' products (hey I haven't either), yet you have the audacity to claim this product will fit Nintendo's needs without actually knowing what Nintendo's needs are. You have absolutely no right to make that claim. As I've said, if you think since it's theoretically possible then Nintendo can easily do it. You are way oversimplifying it, and you just can't see why.

Nope. Sorry, it doesn't work that way.

And the PSV and PS4 were not developed seperately. They were very much developed with each other in mind. They were originally designed to be far more integrated than they currently are, but they hey, life happened, technical challeneges arose,  budgets and time became a factor, and things had to be scaled back. This is what happens in the real world. Things can look great on the drawing board, but they have to be executed. You could quite literally be having the exact same conversation with me a few months before the vita was unveiled arguing the exact same points about why the PSV and PS4 should have near identical architecture and a near idential OS and how easy it would be for developers to make games for both if they did this. Heck there were rumors swriling about it around that time as well. You don't even realize the similarities of the two situations. Yet here we are with the PSV and the PS4 as they stand today. Didn't really go as a lot of people thought it would, did it?

I have every right to question Nintendo's execution in the hardware realm based on my experience with them. Don't believe me? Fine. That's your right. But as I said, when the NX is unveiled to the world, you might have a great big piece of humble pie to choke down. Be prepared.

I clearly don't have any background in any type of software development so I can't really claim which one of you is right, but I do have a couple questions for you.

Vita released in 2011 so I would assume the majority of R&D for it came around 2007-2009. With NX likely to release in 2016 or 2017, that would likely mean primary R&D for it occurred about 5 years after Vita, wouldn't that be correct to assume? Isn't it also true that mobile technology has come a long way in those 5 years?

If those things are all in fact true, than isn't it possible that the tech wasn't there yet for Sony to truly fulfill their original vision for Vita/PS4 but it's possible for Nintendo to effectively execute such a strategy due to the massive gains in mobile tech in those 5 or so years?



When the herd loses its way, the shepard must kill the bull that leads them astray.