| tokilamockingbrd said: What the hell is up with the fusing system? It has to be the least rewarding system I have ever seen. You never feel like you progress in this game. You find a new piece of gear, but you cant use it because the sword you got early in the game has a skill that gives you a bonus that makes the late game weapon a down grade. Also, what is up with the leveling? It gives almost no increases, it feel like 20 levels in this game is like 5 in a typical tales game. Titles? When you learn skills do they stick? Or do they only apply when you have the title equiped.
Its a shame really, I really like the characters and art style in the game and the music is sublime, but what really hooks me in a Tales game is the character progression and unless I am missing something it feels like a mess. I am level 47 (about to head to earth trial) and I dont feel like I am much stronger than I was when I was level 27. I really hope they never use this sytem again in a tales game. |
I complained about it in the JRPG thread and PS community thread.
First of all don't really bother with the fusion system untill you are at the end of the game or don't want all trophies.
Secondly the fusion system is broken but can be very powerfull.
For example fusion items is not really random but is based on numbers and formula's.
For example you have four slots in each weapon, slot 1 skill will automatically carries over with a fusion.
The rest of slots are based on a formula. Imagine you have two Topaz swords one with the skill fire (in the second slot) and the second sword with the skill water (in the second slot). If you would fuse those two you will see you get a different skill in the second slot. When you tried it the first time you must be thinking wtf this is so random.
It really isn't random, every skill has a number for example fire is 4 water is 7. Together they will create skill 11. (You canfind the formula's on the net or with a wiki guide).
Levels don't matter, no stats increase with leveling up, equipment is important in the game => higher difficulty more weapon drops and better ones.
Skills are very important, if you want weapons with a skill you can use the normin. For example if you put the normin +10% dragon efficiency in a region you will get mostly equipment with that skill, play it on hard or harder and you get equipment with sometimes 3 times that skill in a equipment.
If you have a weapon with 3 times that skill the efficiency adds up, for example 3 times 10% dragon efficiency will end up as 30% dragon efficiency (30% more damage against dragon types and 30% less damage against you from dragon types).
I hope I make it more clear, if you just want to finish the game you should not bother, by now you know it is an easy game but if you want all trophies you should learn how to do it but don't bother before a second playtrough... Also if you really want all trophies, start with making the snack skill always active so everyone will learn the skill and make stuff, because almost all of them need a /+30 snack skill for one trophy that asks the most time.








