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Normchacho said:
contestgamer said:

 

The problem is that all that extra scope, etc is worth nothing because the much "smaller" game of braid was better rated. So blow wasted his time with this extra "Scope" when he could have made two games like Braid in the same period of time and gotten a better metacritic. Instead he increased the scope, budget and time by magnitudes all for nothing, because the result didn't even surpass Braid

What? Why does a bigger game have to get a better score? Usually from a business perspective they need to sell better...but why score better? Especially since Metacritic isn't constant. A 90 today and a 90 7 years ago mean different things.

In relative terms a 90 today is the same as a 90 back then - it's in comparison to its peers at the time