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Pleasingly, very little has changed for the console launch in April, with none of the harsh edges of its punishing handling model smoothed over and with the port looking like a faithful approximation of Dirt Rally being played on a decent PC.

"The key thing we wanted to do is achieve 60fps on both platforms," Dirt Rally's director Paul Coleman told Eurogamer. "We'll achieve that on PS4 at 1080p, and on Xbox One we're going to look to dynamically switch between 900p and 1080p, depending on how intensive the conditions are. I don't want to blanket say that Xbox One is 900 - we're trying to refine this, and there's a few more optimisations we can do along the way. The key thing is getting that 60 frames - a simulation like Dirt Rally works best when that frame-rate is consistent and steady."

There will be some changes made when the console versions are released in April, although all the tweaks will also find their way into the PC version at the same time. A new series of video tutorials help ease in new players, while there's a new tier of rallycross racing in Minis and Super 1600 cars so players can partake in those events from the off. There's now also a full gravel version of the Pike's Peak hillclimb, alongside a suite of new Colin McRae liveries and seven all-new cars. The Peugeot 208 T16 that took the record at Pike's Peak is in, as is the iconic Renault Alpine A110 alongside the Renault 5 Turbo and a handful of Super 1600 cars."


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The PS5 Exists.