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Madword said:
contestgamer said:

No it's not. I wasnt commenting on him being a good or bad developer. In the end he delivered a very good game (I bought it by the way). I was commenting on his efficiency going down by more than half in making a good game - he made braid in 3 and the witness in 7 years and braid was the better game. 

Look, if you have a painter that paints a room perfectly in 20 minutes and then takes a hour on the next room it means half his efficiency has gone.

Thats a pretty rubbish analogy :D

You are not talking into account how big the picture is, surely If i paint a picture on a piece of A4 and it releases in 3 years, thats different to painting a picture of the cistine chapel and taking 7... size generally = time in game creation.

How big are the two games in comparison, how many people did they use, moving from 2D? to 3D, there are many elements... if you are going to judge him on time/metacritic of a few percentage... yeah thats silly..

AEGRO said:
contestgamer said:

No it's not. I wasnt commenting on him being a good or bad developer. In the end he delivered a very good game (I bought it by the way). I was commenting on his efficiency going down by more than half in making a good game - he made braid in 3 and the witness in 7 years and braid was the better game. 

Look, if you have a painter that paints a room perfectly in 20 minutes and then takes a hour on the next room it means half his efficiency has gone.

 

So GAME A with a Meta Score of 50 developed in ONE YEAR was more efficiently developed than GAME B with a Meta Score of 90 developed in TWO YEARS?

GAME A has a Meta Score of 50 for every year in development.

GAME B has a Meta Score of 45 for every year in development.

GAME A >>>>> GAME B


 

It doesn't change the fact that it took two times as long to develop a game that's worse than his first one according to critics. That's poor efficiency. You'd have a point if he created something marginally better, but to create something worse in more time is really poor planning.