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zorg1000 said:

They have struggled to supply 3DS with adequate software at times as well. Remember the post-launch drought in 2011? 2012 wasn't really a killer year in terms of Nintendo-published titles either. 2014 & 2015 both saw summer droughts. This will continue to get worse as their devices get more powerful and require longer dev cycles and larger budgets. Let's say, the 3DS successor is above Vita level & the Wii U successor is around PS4 level. Do u think they can supply either device with a steady supply of software? Probably not.

 

Yeah I remember the 3DS launch, it wasn't optimal, but again, launch drought is not a new phenomenon. They managed. But I admit that for handhelds the next generation might be different because smartphones changed that particular market so much (graphics / price point). Nintendo might not get away with another machine that is far behind smartphones in graphics. 

For consoles I still can't say I follow the reasoning. They're making money off of software, not hardware. What do they win if one copy they sell runs on both systems? Had they not messed up the Wii U launch timing and, as a result, lost ALL the third party support, they wouldn't be stretched so thin, carrying the Wii U all on their own. 

I say the unified library is bad news for us users. How will NX games compete with PS4 (let alone its eventual successor) if the common denominator for NX is "handheld"? And the whole situation is so unneccessary! Wouldn't you love a gorgeous Metroid? Mario Galaxy 3? Zelda U? Mario Kart 8? Hell, everybody does! The market is still there. But if you launch with NOTHING and it takes years before your first compelling game... yeah then you're making expensive games for no install base. I'm feeling bad for the Zelda team already - another massive Zelda released as a swansong, it will likely go unnoticed just like Skyward Sword.