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JRPGfan said:
Nem said:
I am expecting it to sell less than SFIV. Not only because there seems to be less hype and its only in one platform but because the launch version is very poor is roster size and modes compared to its predecessor.

Honestly the hype for SF hasnt ever been higher I think.

It looks alot better gameplay mechanically than SF4 did... and the fact that they arnt fracktureing their userbase with all these weird versions of the same game (like SF4 did) is a huge plus. Roster size doesnt need to be insane, actually I think its best it starts out smaller and grows as people learn the differnt characters.

It makes balanceing alot easier, and is healthlier overall for the community, by starting small and growing.

Its easier to get into that way (less to learn and master earlier on => more accessability by casuals).

I think it ends up selling more than SF4 did.



 

I dont think it does.

It doesn't have that returning old franchise charisma anymore, it doesn't have that misterious painting art style and the first time 2D fighter as a 3D game impact, it's had several beta's where everything has been seen already and harcore players are saying its too easy.

For the casual gamer the roster size and the game modes are important. Alot of people buy MK for the story mode and SFV's won't be there at launch. This is basically a beta release. Not to mention the game releases in 2 weeks and we have seen no advertisement or hype building from capcom with trailers. The ones they did do say: cool feature to be released at a much later time. Finance our beta pls!

So, i can see how capcom doesnt predict more than 2m for the launch month. It seems realistic to me.

 

I myself won't be buying it until much later in the year, when its probably cheaper and will include the features that should've been out at launch. For pro gamers, getting it now is a must though.