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Wright said:
DonFerrari said:

Not talking about the cost to implement the changes, but the backlash of changing the games to pander to her needs.

And why are you being so defensive of this poorly written "opinion piece"?

SJW ask several silly things put on the games even knowing that those changes not only limit the freedom of the authors but also end up attracting no new customers.

There's always backlash for any change being made, no matter how tiny. Sometimes, not even changing anything warrants backlash. Some people already made an uproar about the new combat system. But SE changed it anyway, no? So they might as well change some other things, while going for it.

I'm not being defensive. I just want people to explain why they consider asking for changes "twisted", not just say it and call it a day. It's easy to bash SJW, but sometimes it's hard explaining why to do so (outside joining the hate bandwagon, of course). Again, you just say "very poorly" without any explanation. Maybe you prefer leaving things untouched, which is a fine complain by me, but I can't really deduce from your post. Maybe you do want some changes, not those the writer propose (and thus would again explain why you'd think they're very poorly).

I don't think swapping Cid's background or her explanation about Tifa or Yuffie would be a good thing. I do think swapping Aerith's dead for Cloud would be an interesting turn of events. The author's freedom isn't limited in any way. They can do what they want, if they listen to the suggestion, fine. If they don't, fine, too. Their liberty remains the same either way.

Because they accomplish nothing, they are just a resonating chamber of frustation.

And on creative freedom, when people pitchfork and demand their needs to be put as they want on a game they get in the way of the author doing what he wants. Like Kardashian that don't even play games and demand several things to be more appeling to woman, and that probably would end up hurting sales.

None of those complaining people are there doing their own games, they just want to boss around other people games, books, movies, etc. Why not do their own work and show that there is a market.

Soundwave said:
Cubedramirez said:
Is it now that every time a game is going to have a traditional male and female dynamic we are going to have to deal with seeing these articles of (I assume) unattractive women self-projecting their own esteem issues on to said game. I did have a moment when I was reading these articles and accepting some of the points however it has become a “cry wolf” issue and the hyper analyzing everything and assuming sexist, racist, homophobic means behind everything has just made me at the very least numb to their issues and at worst actively antagonistic to this clap trap.

AND ANOTHER THING!

Of all the worlds’ people to complain about how they project women, the Japanese are the least of any imaginable problem. To point out how the Japanese portray women in the hyper sexualized manner means that same person has to disregard that men are projected in the same way. Not to mention that even while being projected as these inhuman beings of sexual energy you still have women shown as he boss, the hero, the smart one, the strong one, the evil one, the (insert every possible trait) just as men. As an admirer of anime the vast majority of anime out there has a female lead who while looking amazing is the center point of the story and is shown as at the very least an equal but often as the sole unique character to base the story off of. To grab a pitch fork every time someone creates a female with an awesome set of jugs, great ass and killer body because the article writer has deep resentment for their own image means the issue isn’t with the fictional character but the source of the outrage.

For Christ sakes even hentai has strong female leads. You don’t have any solid ground to stand on attacking Japanese female concepts.

Japanese pop culture in terms of animation and video games tend to more hyper-sexualized, and yes a lot of it is aimed at 13-year-old boys. But really ... so what?

That's a valid part of the marketplace too. If you don't like it, don't play Japanese games, simple as that I think. 

I would like to know what she thinks about yayoi materials, feminine boys, abusive woman, etc... it's obvious that there are markets for a lot of different type of works and you just have to decide to see what you want or not to see.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

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http://gamrconnect.vgchartz.com/post.php?id=9008994

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