Werix357 said:
Third party devs would find it easier to port a game to ARM based architecture or X86? I'm sure Nintendo want third party support this time. |
Devs are used to develop for both kind of processors, and most game engines like Unreal Engine support them.
That said, the advantage of ARM processors is their low power consumption while x86 processors give more performance, so in my opinion Nintendo should use an ARM processor for the handheld (as they are doing right now with the 3DS) and an x86 CPU for the home console.
Please excuse my bad English.
Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
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