Producer Oda:
- "We're going to have 50 characters from launch, which is the most that the series has had. We've been having a crazy time making them."
- "As for the online, we hope to polish it so that it's high-quality with notes taken from issues that we've had in past releases in the series."
- "The Ash chapter has reached its conclusion and XIV is going to be a new saga. Please look forward to the new characters and how the returning popular characters will get involved with them."
- "We're planning a gallery mode that features past artworks from the series, and we hope everyone looks forward to the volume [of contents] in KOFXIV."
- "SNK has been out of game production after KOFXIII. We're starting off from scratch again, so we're taking this as a new challenge and stepping into a new direction (with XIV)."
- "We've assembled a new team of developers [for the creation of XIV], but we're completely starting off from scratch and building up knowledge. We're experiencing the hardships of creating something new and it's been pretty tough. (laughs)"
- "We hope to [have XIV] participate in various tournaments both large and small. We hope to think about it soon".
- "We've been talking inside the company about hosting our own original tournament, but there's nothing solid to talk about for now."
- "We're working on XIV so that it'll be a very balanced game from launch, but we'll consider updates later on while checking on the reaction of players."
- "We've announced 3 new characters this time for Taipei Game Show, but we'll be releasing more info to come. Please look forward."
- When asked whether there's plans to hold an online popularity vote on what characters that fans want in the game, Oda replied: "You mean in the default 50, or as additional characters? Well it sounds interesting! We'll give it a thought."
Explanations on XIV's character concepts for those who've already been playable at the stage floor:
- Kula, Leona, and Iori are designed so that they'll play pretty similarly to previous iterations.
- Andy has some changes from the past; for example, he has a new twirling move in the air done by down and fierce kick.
- Kyo is likewise a bit different from before, and he has a new lower-hitting move in his Rekkas.
Other notes:
- The meters are kept simple in XIV and this isn't going to change in the final product.
- During the presentation, Oda plays a bit himself, which can be viewed in Twitch's presentation archive.
- The build shown at the Taipei Game Show presentation was the newly announced Chinese language version, but its roster is the same as from December's showing in LA. Its release is also slated for 2016.
http://www.neogaf.com/forum/showthread.php?t=1176068&page=6
Too b ad NO new characters ;P







