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selnor said:
PooperScooper said:
ToastyJaguar said:

"The gameplay shown doesn’t make use of features shown off in Unreal 3.5, be it ambient occlusions, or meat cubes, the realistic water effects. The level of detail was sort of bland"

OK this guy is abit confused i think, where in that level are you going to show off water effects, and a cube of meat.

exactly. You would show that off in a tech demo. Not game play footage.

selnor is speculating speculation

Well you said i am so i ust be. If you played GOW1 you wuld know the size of Fenix scar. Explain why it's not there in this trailer. Even tho Cliffy stated this is directly after events at the end of GOW1. That alone says it's quite a bit not finished. 

 


You mean this hardly noticeable scar under his right eye?

http://img.hexus.net/v2/gaming/screenshots_xbox360/gears/gow1_large.jpg

Anyways did this guy play the demo? Was he in charge of the camera? Did he turn the camera towards Marcus face so he can get a good look at it?

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No, no, and no.

Speculating Speculation.

http://livewire360.files.wordpress.com/2007/03/windowslivewritergearsofwarmovieintheworks-110e1marcus-fenix23.jpg

Even zoomed in on his face its not so intrusive. Watching a fast paced action scene wont give you the best angle to be able to examine the face for a scar.

http://www.futurelooks.com/uploads/395/RESIZE%20marcus.JPG

http://palgn.com.au/media/pics_inside/art_7234_id_71_mw_520.jpeg (Even for this one that scar can look like dirt while it is moving)