zorg1000 said:
Certain series showed declines but overall annual software sales were pretty consistent in 2008-2010 and didn't show any really notable declines until 2011. 2007 DS-110m, Wii-75m, total-185m 2008 DS-155m, Wii-177m, total-332m 2009 DS-144m, Wii-182m, total-326m 2010 DS-121m, Wii-182m, total-303m 2011 DS-81m, Wii-135m, total-216m Perhaps it comes down to most casuals on DS/Wii didn't want or need more than 1-2 entries of each franchise or had enough games in that particular genre. If somebody owned Wii Sports, Wii Play, Carnival Games, Mario Party 8, Deca Sports, Mario & Sonic Olympics, maybe that's enough mini game compilations for them for a few years. Or if somebody owned Wii Fit, Wii Fit Plus, Zumba Fitness, 2-3 Just Dance games than they are probably set on fitness/dance games for awhile. We kinda see this on mobile as well, Angry Birds & Candy Crush Saga sequels & spinoffs have not been downloaded nearly as much as the originals despite being free. Just because Call of Duty & sports games get annual releases and don't see a major decline doesn't mean that formula works for other games. There is probably a reason why Nintendo only releases 1-2 entries of any franchise per generation. We saw a lot of 3rd parties use the "let's milk this for all its worth before it dries up!!!" mentality by pumping out shit game after shit game on Wii & DS, that could be another reason as well. Just because someone is a casual gamer doesn't mean they don't enjoy quality games. |
Those numbers dont give us an accurate breakdown of the KIND of games that actual sold. Here let me help
Zumba went from 6mil plus to 2mil plus to .26mil
Jillian Micheals went from 1.27 mil to .56 to .17
Carnival games went from 4 mil to .60
Deca Sports went from 2 and half mil to .82 to .24
Ea sports 3.91 mil to 1.28
My fitness coach 2.34 to .20
Raving Rabbids went from 1.40 mil to 1.80 to a little over 2 mil its the only casual series that actually had growth as far as i know and thats including Ninty titles. Most series dont have large drops like that. Not even annual ones.
You're the formula doesnt work for all types of games. You're also right that Ninty only releases two entries per console. But see now i am a bit confused, your original argument was that the reason why casuals left because they werent being catered too, which is false because they were and now you say maybe they didnt want to play that much games in the first place? Which one is it? Were they not getting enough games or were they getting TOO much games?
Funny enough those shit games did very well intially then they stopped so either they were really shit games which is why they didnt return or B they were quite satisfied with what they initally got and were never interested in getting more anyway.