DonFerrari said:
There may be an AC team or department, but they don't necessairily work all on the same game together. They could have subdivision. But that doesn't matter, their biggest problem is communication not tight timeline. |
But the tight timeline is what causes some of those communications problems. The yearly releases force that several studios have to work together to get the game done in time, and that causes the communication problems.
If the game was bi-annual, the number of studios involved in the development could be lowered, maybe to only Montreal and Quebec, and that would simplify the communications while also speed up other tasks like making the right choices and the set up of priorities.
Please excuse my bad English.
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