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JEMC said:
DonFerrari said:
JEMC said:

Looking at Ubisoft Montreal (which is huge with +2,700 employees): https://en.wikipedia.org/wiki/Ubisoft_Montreal#2009.E2.80.93present

they have been involved in every single Assassins Creed game.

And the same goes for Ubisoft Quebec and Ubisoft Romania, for example.

And do you think Ubi Montreal is a single team? Nope. They probably have like 10 teams and they alternate in the releases. Even with huge team a 1 year timeschedule for those type of games is crazy, it isn't sport game with only rooster changes.

I doubt they alternate between releases. The Assassin's Creed team (or teams in Montreal) work in AC games and the Far Cry team work on FC games. Mixing them would cause extra problems that Ubisoft can't afford in an annual franchise.

As for your second part, that's exactly why they use several studios and what causes some of their problems and ultimately make the games end up being like they do: uninspired and "more of the same".

There may be an AC team or department, but they don't necessairily work all on the same game together. They could have subdivision. But that doesn't matter, their biggest problem is communication not tight timeline.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."