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it's probably just way too expensive/time consuming for the team to make sure it all works fine with the PSVR (and nothing has to be replaced/changed/optimized in VR mode), while PC users might get around graphical bugs by playing around with the graphics settings and can force acceptable frame rates for VR with high spec PCs or lower settings

I hope they'll look into including PSVR support if they see some strong sales on PS4.