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JEMC said:
DonFerrari said:
JEMC said:

I agree with you that this is a consequence of the development of big Triple-A games. But this may be worse in Ubisoft because they make one of those every single year. They are always in a hurry, and that creates problems that studios like Rockstar with GTA or Activision with CoD (they give 3 years to each studio to make one game) simply don't have.

It wasn't a 1y game per team, but yes they were always overpressured and hushed. Ubisoft promised to improve on it.

Looking at Ubisoft Montreal (which is huge with +2,700 employees): https://en.wikipedia.org/wiki/Ubisoft_Montreal#2009.E2.80.93present

they have been involved in every single Assassins Creed game.

And the same goes for Ubisoft Quebec and Ubisoft Romania, for example.

And do you think Ubi Montreal is a single team? Nope. They probably have like 10 teams and they alternate in the releases. Even with huge team a 1 year timeschedule for those type of games is crazy, it isn't sport game with only rooster changes.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."