I agree with you that this is a consequence of the development of big Triple-A games. But this may be worse in Ubisoft because they make one of those every single year. They are always in a hurry, and that creates problems that studios like Rockstar with GTA or Activision with CoD (they give 3 years to each studio to make one game) simply don't have.
Please excuse my bad English.
Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB
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