| the_dengle said: I haven't played it, but I think the opponent's turn in a turn-based RPG being represented as essentially a top-down shooter is a novel idea. Seems like a really clever way to make turn-based battles more engaging, especially since all of the bosses tweak the mechanics to make their fights unique. I see a vague similarity to something like Battle Network there. Also, the Mercy option is just demon negotiation from Shin Megami Tensei done well, so that's cool. I like the battle themes too. |
I really didn't see anything special with the Mercy option; excluding the bosses which have some personality, the normal monsters aren't worth saving (unless you are specifically targeting for a pacifist run).
In SMT there's the added bonus of using that monster in your party; of course, Undertale is a completely different game from SMT, but in the former I felt sparing monsters 90% of the time is useless (again, unless you want to get one of the endings).
Nintendo and PC gamer








