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It's too bad that game developers have to be 'forced' to do things artistically.


Some developers like those. It acts as a check on good programming. That's why it's even good that the PS3 and 360 don't have that much memory.

Not all art is from lack of restrictions. A lot of art is successfully utilizing restrictions.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs