NightDragon83 said:
Nice try... but Resident Evil 4 was a much needed overhaul for what was an extremely stale genre by that time, plus fans had been cpmplaining about the control setup since the first game in the series so the path RE4 took was both necesary and the only real logical conclusion if you think about it. Now Banjo on the other hand... boy where to begin... start with arguably the best traditional 3-d platformer and its sequel (both of which were far superior in every way to Mario 64 IMO). Then, after years of waiting and anticipation from the games loyal fanbase, turn it into some sort of uninspired Ratchet & Clank/Twisted Metal/GTA hybrid of a game with hardly any relation to the previous entries in the series in order to appeal to a different user base, and sprinkle some platforming elements for good measure, whilst simultaneously pissing on one of the most loyal fanbases a developer could ever hope for. Yup, sure sounds like a recipe for a must-buy game of the year! |
Funny you should say RE was stale when 4 came out as this is exactly what platformers are today. Big names still sell but no new ones are getting made and not falling under the radar. Its not like there hasn't been a new platformer since the last Banjo... Many mascots have tried... but most have sucked. Reason why first 2 banjo games are respected is because they were fresh back in the day. Thats what this game is trying to be...
So I guess Rare had a choice... Make a platfromer game that all the fans of the game will go apeshit for but not really try to change things up to customize it to the strengths of the 360 (like online multiplayer, downloadable content, sandbox gameplay-ish). Or do something new and a little different that would have platforming elements but would embrace the new technology and appeal to a brand new fanbase as well as some older fans.