By using this site, you agree to our Privacy Policy and our Terms of Use. Close
The Fury said:

There are a few things from ME3 that I'm actually saw we didn't really see the after effects of. The problem the game had in a sense of decision making is that it was the last in the story so things should be being resolved not left open, so while the Geth/Quarian War ending had a good, galaxy changing outcome. While the Krogan decision can affect the galaxy but only after the game (and man if you had the guts to pull the trigger...).

The problem Dragon Age series has is that while Bioware is trying to make it a complicated story like Mass Effect (dialogue wheels etc), they really shouldn't be. Dragon Age, unless they intend on doing a story in the world that is like ME where you have 1 character in 3 games, works better as a world, not a larger story. The story aspects of DA:I and the ramifications of it after don't work because they can't focus on those aspects in the next game UNLESS it's a direct sequel. Things are only mentioned in passing, a big decision in DA:O was to kill Morigan's mother, yet they just reverse this for their overall story anyway. Many big story moments in DA:I are not in our control at all and I think this is because Bioware are trying to control where the story is going instead of letting us say (I mean they tried to make out like the Warden's were bad in it, we started as a Warden in DA:O and they were good, trying to turn us against the Wardens was a bad idea).

This is one of the reasons I want the DA series to be more about individual games set in the same world with the same gameplay mechanics. While you can mention certain things, each game should stand on their own and not be controlled by decisions before.



 

They should just make large time jumps (like hundreads of years). That way it wouldnt affect the previous games or be affected by the previous games (much) and could be its own thing.
I would rather that aswell after seeing what they have done with 2 and inquisition.