curl-6 said:
Yeah, while I really like the game as a whole, it does have a lot of small annoyances. It's like 90% brilliant, 10% terrible. |
I wouldn't say 10% terrible. After playing Two Worlds, I reserve the "t" word for dire circumstances :P
More like 10% "why?" You know, those design choices that make you scratch your head a bit. On the one hand, I 100% welcome a game with a pace and structure that demands you think ahead, plan your approach, and play at a certain pace as opposed to the mamby pamby "play it your way" sandboxes. On the other hand, progress gates make different degrees of sense. Some are sensible, introducing characters or setting up situations. The survay rate one makes perfect sense of course since FronteirNav is how you find the life hold and the story progressing without it would be nonsensical. But others feel somewhat arbitrary. I do think just removing affinity requirements for mandatory affinity missions when you reach their point in the story would be good. Like make it so the req is 3 hearts of affinity OR complete [x] chapter.