freebs2 said:
pokoko said:
That's sometimes true but not always. Clear improvements to functionality, for example, such as the jump to 16-bit graphics, are regarded as innovations from the start.
Sometimes gimmicks are planned purely as gimmicks, with the developers well aware they are going down an evolutionary dead end. More common, as you said, are the occasions when the designers hope a gimmick becomes an innovation. However, the longer an industry exists, the harder true innovation becomes.
I don't think the D-pad was a gimmick, though, in that it was a move based on functionality rather than marketing strategy. A gimmick is a marketing focal point used to attract consumers. I could be wrong but I don't remember Nintendo advertising it in that way.
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You are making up definitions. The NES was marketed with the slogan "Now you're playing with power", later Sega used the term "Blast processing" so according to your definition processing power is a gimmick.
What about VR? Was the Virtual Boy a gimmick or an innovation? What about Oculus Rift and Playstation VR? If gimmick and innovation are two seperate concepts then either the Virtual Boy is innovative or Oculus Rift and Playstation VR are gimmicks by definition.
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You do know that an innovation can be marketed as a gimmick, right? I never said they were mutually exclusive so your point is kind of meaningless.