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BrainBoxLtd said:

I don't think I understand the first one. Anyways, here's couple of my general suggestions you can pinch.

Form over Functionality - Between a mold breaking near photo-realistic looking game with horrible framerate, terrible pop-in, disappearing textures, long load times, terrible glitches and a less than impressive looking one with the faster stable framerate, quick loads, general stability, and polish in every aspect, you're of course must always choose the former. Regardless of the content or context of either game in question.

Interactive Movies - Graphics do matter and gameplay doesn't because if a game so "beautiful" that it makes someone forget the gameplay, it's not only the better game, but an also an interactive movie which makes it the highest art form there is, which also excuses any and all possible terrible interactive portions of the beforehand mentioned interactive movie.


Basically, be a graphics whore, not a console fanboy. If you only talk about the graphics of your company's system, you're a fanboy, not a graphics whore. 



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs