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baloofarsan said:

I do not know enough about early home console history to argue with you.

....BUT...

I thought that the reason NES was successful was the "Lateral Thinking with Withered Technology" philosophy of Gunpei Yokoi, that made the console cheap enough to be able to sell to a bigger audience. Nintendo came from simplicity (Game & Watch) while Sega came from the hardware heavy arcade games. 

As for JRPGs: I belive JRPGs would have stayed in Japan (as many JRPGs still do) if they did not have a japanese company that could offer them a worldwide audience (in the end it was probably Sony that made JRPGs popular worldwide). Nintendo paved the way for JRPGs with The Legend Of Zelda introducing many JRPG-like elements for western audience.

 

The NES was much more advanced than Sega's first console, which launched on the same day.

As for JRPGs, we have Final Fantasy and Dragon Quest to thank for those, more than anything, and I don't see why they would not have been made if Sega or NEC had been the market leader instead of Nintendo.

Nintendo's real contribution to gaming is their scheme of licensing permission to make games on their system, which allowed them to be more profitable and showed companies that were thinking about entering the market that it could be lucrative.  This worked as a kind of quality control, as well, though you could still get shovel-ware published if you had the money.  Of course, Nintendo might have hurt the industry again if some of their business tactics had not been ruled illegal.