John2290 said:
You could really say the same about uncharted games or any fps prior to COD4 MW. But yes I agree, Great game it is not. Great graphical tech demo it is, |
One of my main complaints with Uncharted is it's very linear and very static. You can throw other franchises like Gears of War in there also imho. Not that it's always a bad thing, for example Max Payne 3 is the same way yet I thought the game was amazing outside of insane load times. Yet even Uncharted is wayyyy more open than The Order. I wouldn't expect many if any games to reach the visual level of The Order on consoles and that's a good thing, because we need less games like The Order. It's the type of game you'd expect at the launch of a console, where you can excuse the extremely short length (5.5 hours to platinum for me) many gameplay flaws, and cliff hanger ending on being rushed for launch. But the game wasn't set for launch and was even delayed on top of that. Which means their intention was to present the prettiest game they possibly could with little to no regard for quality of actually playing it. And that's sad. It maybe sets the standard for how not to make a game. It's no surprise the game was shat on, the founder stepped down, and last I read they still don't have Sony's approval for a sequel.
I think eventually a sequel will come, although it might not be from RAD. We could easily see a less expensive downloadable title to close the story. The investment wouldn't have to be nearly as large since the engine is done already. There is a market for these types of "games".
You have it backwards on FPS. They used to be a lot more open ended and varied until they succumbed to modern game design. CoD4 followed the same design other shooters do now. Hell, it might have invented it. Run down corridor, handle enemy waves, cut scene, run down corridor, handle enemy waves, etc etc. You're guided through the levels as opposed to finding your way. I mean, compare that to something like Goldeneye, where you could sit 10 people down and see them beat a level like Facility in 10 different ways. And the modern design can be fine if the experience is worth it. Developers can make a good story, have challenging AI, good weapon design, good level design, interesting enemies. For me The Order had none of that. The only interesting enemy turns out to be a generic and repetitive QTE.







