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naruball said:
Nem said:

Little big planet was a quirky, original title. It's interesting the first time, the second expanded it, but from there on its the same and has to start living on its own merits, and its where it stumbles.
I could also argue that it doesnt have the preciseveness of mario gameplay (its too floaty) and doesnt have the same visual appeal (very brown and dark pallete). The puppetshow art style isn't very appealing to the masses. You need to give them colorful envyronments and characters with immediatly fun acessable gameplay.

You mean like Tearaway? That awesome flop?

People will come up with all sorts of reasons like story (Mario proves story is a non-issue), colours, 3d, etc but the thing is, looking at sales of LBP games and similar genres, it is clear that gameers are simply not interested in this genre.

How much did Rayman Legends and Origins sell on ps4, ps3, and psvita? Not well enough. Not anywhere near Mario levels even if it is considered by many who have played both games (at least 3d land) the superior game.

How much did Puppeteer despite being considered by critics and people who played it a great game?

How much did Tearaway sell?

Can anyone think of a game of this genre that isn't a Legendary Ninty IP that has sold well the last decade? Or better than most LBP games? LBP did well because of the hype. It was a new game and everyone wanted to play it. After they did, they realised they don't care much for this type of game.



 

Not at all like tearaway. Like Mario, like Sonic, like Crash bandicoot, like Spyro.

The art style is a problem on both LBP and Tearaway. Both are quirky original titles, but when they get turned into a franchise, they just don't have the core gameplay and presentation that has people coming back.