Soundwave said: I agree with you there, but I think in this scenario there should be an even more fundamental rethink of what both platforms do. Once you make this change, it's a radical change for Nintendo, it's like not having Turkey on Christmas Dinner ... well I mean everything else becomes a question too ... do you need stuffing? bread rolls? Doesn't make sense if you're having Chinese food. To me going *too* cheap with the portable is problematic in that the technology first needs to be decent in order to run the main Nintendo games. That's for one. But the other is, I think when you are competing for relevance against cheap games (free on smartphone) and tablets that are going to be $50-$75 soon (with good sized HD displays) ... you can't win on price. So you need to redefine the portable gaming experience, to me they should make the portable more like a "travelling hub" that can also become like a console and stream to devices around it. Powerful *but* affordable, like the N64/GCN/SNES were. Whatever ideas your R&D have to differniate it from tablets from a value perspective jump all over that and encourage those ideas. The console then in a way, you have freedom now to maybe do some things you wouldn't otherwise since the main portable essentially covers the needs of a "standard" Nintendo console. I'd go upmarket with the dedicated home console too and make it quite powerful. Reason being is lets face it they're not selling many consoles as is, even though their console is the cheapest. If you get more hardcore hardware fetishists with the console, these people tend to buy a shit-ton of games, so at least you boost your attach rate there. Honestly I'd like to see them really embrace the "multi-tier" hardware strategy if that's what they're going to do. Don't just adhere to the rules of the 1980s then, make some hardware models you wouldn't normally make I say, because it doesn't matter so much then if one model doesn't sell like gangbusters, every one brings it a different audience, and every bit of marketshare/audience share is valuable going forward. You don't want a cheap console and cheap portable that basically are aimed at the same exact market. Different NXes should be aimed at different markets, I think that'd be a smarter way to go. |
yeah... I`ve been wondering why no company has done this before. Maybe the closed nature of consoles makes it harder than we think.