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BraLoD said:
Nope, I didn't implied this, I implied exatcly what I said, that the mainline stuff coming from it in those two generations when they happened were all well received, and only started to get out of hand after they went third party. And also that Sega handled Sonic well during this time, as its populatiry was still high and the being well received in the main games.

That's what I said.

 


When you want to analyze a companies track record with handling an IP you view everything, which puppy did. You came a narrowed it down to mainline games, but by doing that it allows you ignore bad games that could shoot your original point in the foot. I agree that SEGA handled Sonic well to a degree during that age, but there is also some shit that shouldn't have been greenlit. SEGA likes to experiment alot which is cool, but not at the expense of all of it being sub par something that effects Sonic today.