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RolStoppable said:
BraLoD said:

Sonic was not the reason for Sega dropping the console development business, though.
Sonic had two main generations within Sega, the Mega Drive, where it started, and the Dreamcast.
The Master System was Alex Kidd generation and the Saturn the team tried something else with Nights.
All mainline games of those two gens were considered good to great games, they all had a good reception and good reviews.
Sonic started to get out of hand when Sega went out of the business.
When Sony got into the thing none Sega or Nintendo could compete with it, their consoles lost relevancy at the same time, but Nintendo had 2 advantages to survive that: It was being very succesful a generation before Sega, with the NES, and built a stronger first party; and Handhelds, which mostly because of Pokemon were all huge hits, were selling greatly and provinding a lot of money income to Nintendo.
Nintendo could survive Sony take over because of that and Sega simply couldn't, they didn't had the money to keep up with that anymore.
Sega handled Sonic very well when it was still on the business, but the shift from that model to being third party and the lower amount of income made it change way too much, and Sonic quality started to drop with it.

That's some revisionist history. It really shouldn't be hard to name a dozen of mediocre to terrible Sonic games that were released up to and including 1995.

 

Definitely:

3D blast

Handheld Blast

Labyrinth 

Pinball

Sonic R

Sonic/SEGA downfall has nothing to do with consoles.