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HoloDust said:
ArnoldRimmer said:
I couldn't agree more. As I'm always saying, PSVR will easily be the best-selling VR-headset at the beginning of the VR boom in 2016/2017. Despite the fact that there will be several other VR headsets on the market that are hardware-wise clearly superior.

And there are other very good reasons for this that are not even mentioned in the article, like the fact that unlike all other VR headsets, it will be possible to use PSVR both on PC and the by far most popular video gaming console, the PS4. It's the only VR headset that can be used in both worlds, which is a unique selling point.

Where you heard that? From my (limited) knowledge of PSVR, it will be PS4 only device.

I haven't actually heard it, it's just logical:

PSVR connects to PS4 via two standard computer interfaces: USB and HDMI. HDMI for transmitting the video signal, USB (mostly) for sending some sensor data from the VR headset to the PS4.

And those are exactly the same interfaces that for example Oculus Rift uses for connecting to a PC. So if you can interface an Oculus Rift to your PC, you can just as well interface a PSVR to your PC.

The only problem is that SONY will not market PSVR as a device that can be used with PC, so SONY will not provide the drivers needed to use PSVR on PC themselves. But that's no big deal: The internet community will simply develop the necessary drivers themselves; and I predict that the first drivers for using PSVR on PC will be released within two months after release of PSVR.

The same happened to pretty much all Playstation peripherals: Dualshocks, Playstation 4 Camera, BUZZ controllers etc. Even though these peripherals have been marketed as Playstation-exclusive devices, since they use standard electronics interfaces (Bluetooth & USB) it was always just a matter of time until the internet community developed free drivers that allowed using these devices on PCs as well.