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JRPGfan said:
Distant Star said:

4) in order for that critical mass adoption, all the guesswork needs to be removed. Confusing system specs and competing products certainly won’t drive VR adoption forward on PC.

VR is still in it's infancy. Sony is aiming for a long lifecycle. We don't need a PS4 and PSVR that will keep the  status quo until 2020. Bad for hardware innovation. 100 VR games for PSVR is really nice for VR in general, because in  a small market most devs would want to go multiplatform. Choice and competition will drive VR. PC + Console + Smartphone. 

Also PC has Nvidia VR Ready, Oculus Ready, SteamVR Ready it's really not that hard, right?

If people spend 600$ you better believe it they expect it to last until 2020.

Asking people to spend that much and have it last less than 4years?

Their will be a cv 2 in two years.  People were spending also money on their DK1/DK2.

I don't really get you, we have a phone market with smartphones that are more than 600$ and people keep them buying so why would it be strange to see it happen with vr devices?