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1) estimated price of a new pc + OR => 1600$,  estimated (highest) cost for PS4 + PS VR = 850$.  So its about half the cost of entry to get a VR ready system.

It all depends on what gamers will consider a VR ready system. 
Comparing GTX 970 (more than 1 year old) to PS4 (more than 2 years old) both are VR ready? Without VR controllers for both Oculus and Sony.

2) Nvidia estimates there are nearly three times as many VR-capable PS4 consoles as there are VR-capable PCs.

PS4 has a lower standard compared to PC, that's why there is such a difference. If were talking about VR capable maybe cardboard could join with a cheap smartphone?  

3) SuperData Research, find console players are willing to spend more money on VR than their PC playing counterparts (marketing research).

400 max that's not enough. Personally believe PC gamers are more passionate about VR, know more about tech, some are DIY-ing their own headsets, already own a DK1 or DK2, are more aware of specs, framerate etc. 

4) in order for that critical mass adoption, all the guesswork needs to be removed. Confusing system specs and competing products certainly won’t drive VR adoption forward on PC.

VR is still in it's infancy. Sony is aiming for a long lifecycle. We don't need a PS4 and PSVR that will keep the  status quo until 2020. Bad for hardware innovation. 100 VR games for PSVR is really nice for VR in general, because in  a small market most devs would want to go multiplatform. Choice and competition will drive VR. PC + Console + Smartphone. 

Also PC has Nvidia VR Ready, Oculus Ready, SteamVR Ready it's really not that hard, right?

Do you guys agree?

Will Sonys PS VR sell more than 3 times the amount the Oculus Rift does in 2016?

They should, but how much will they sell in 2018 when Oculus is moving into a second generation with eye-tracking? Remeber they've been making yearly updates on hardware. It will slow-down but not as much as with Sony's hardware since it depends on PS4 (and you don't want to replace a succesful console).  

Vive seems like the best/most complete/expensive VR solution this year, that nobody talks about.