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Kagerow said:
Wiimote wasn't exactly expensive or optimal for the year it was released in. I think even lower spec VR can shine with brilliant design approach.

What killed motion control wasn't the fact it wasn't optimal, but the fact that everyone started to shove it into it in most unfitting manner possible.

^Boom!!!

This will be the thing that REALLY kills off VR... For a while that is. Stupid cheap games with little to no actual VR approach to their design. I can also see bigger games that do nothing more but move the in game camera when you turn your head.

If it doesn't do anything exciting for gaming, people aren't going to want to wear the headset, it's an uphill battle. Also, watching a movie on a device strapped to your head also isn't going to help. They need actual VR experiences being made.

5 years from now this may be something really big.