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MTZehvor said:
shenlong213 said:


It was more like a challenge to me

And I always like challenge game with non linear gameplay so I found it's really fascinating

...I think something got missed along the way.

I was more referring to the way the story constantly tells you to hurry up, which serves as a constant encouragement to do the story missions. But the game blocks you from doing the story missions until you do one or two affinity missions and go around surveying a high enough percentage, creating what was for me a rather annoying gap inbetween narrative and mission design. On the one hand, (spoilers for Chapter 5 and beyond) humanity is going to die if I don't hurry up, so clearly I should be dedicating all my efforts to finding the lifehold. On the other hand, the mission design dicatates that (spoilers for a couple required affinity missions, the last of which is before chapter 11) I have time to help people find a present for their date and retrieve someone's cat, to name a few examples.

I don't mind playing through less serious missions, though I do think the ones requiring you to explore a certain percentage of the territory in order to proceed is rather arbitrary. What I find jarring is the disconnect between the story consistently telling you to hurry up, while the missions required to continue with the story communicate that you have a good bit of free time.

You don't get games do you? The point of doing those missions and setting those probes is to explore this massive world that they made! Plus with out those probes you can't mine or make money for those expensive skells. And as for the story of course there wanting you to hurry because there all going to die if you dont " that's the story"!!!!! But like any game you can take your time play it however you want to you can beat it in a day or a year from now. It's like worrying in Mario that your not beating the castles fast enough because the princess is already raped/killed by bowser. It's urgent and you need to save the princess fast but its not like you can't play that easy stage ten more times to get more lives. : )