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JRPGfan said:
slab_of_bacon said:
If any company wants this to be successful, it has to become something mainstream where it is the focus of gaming and not an add on. I'm not saying that the experience wouldn't be awesome, but there are so many of us happy with what we have and doubling what we spend to get it is a huge barrier. They will really need to land with a splash.

 

Marketing research:

 

The intrest is there across all age groups (but highest amount the youngest).

Look at the 18-34 & 35-54 age groups.

They both want a VR headset to be around 280$.

299$ is def. the sweet spot for a VR helmet.

 

If sony does that, it ll catch the casual consumers... it ll be the Wii effect all over again, but instead of motion controllers,

it ll be "lets try that VR thing everyone is talking about".

 



Yea I feel like $300 is the perfect price. $400 would be just out of my price range that I like but I would still pull the trigger.