Zoombael said:
Devs are supporting VR. And there is a lot of positive feedback by users. Even before VR is available to the masses. The whole industry is supporting VR. Not just gaming. In contrast to Kinect, which was praised at the beginning and sold well but was abandoned because it couldn't keep what was promised. You remember... https://www.youtube.com/watch?v=p2qlHoxPioM Besides, motion control has very limited uses, whereas with VR game development can stick to old concepts (OR comes with a 3D plattformer if you haven't noticed) and even revitalize genres/franchises. And like i mentioned... Gaming, Art, Movies, Sports, Science, Education, Architecture, Healthcare...
http://www.bloomberg.com/news/articles/2015-11-05/hollywood-studios-wade-into-virtual-reality http://phys.org/news/2015-07-team-virtual-reality-stellarum-oculus.html https://virtualrealityreporter.com/the-void-virtual-reality-physical-gaming/ http://www.irisvr.com/ | http://www.worldviz.com/virtual-reality-industries-aec/ http://eonsportsvr.com/ | https://www.youtube.com/watch?v=KKj7iBz2Tqo
Many of you still haven't grasped how deep VR/AR has set their roots. It's not going away. Deal with it. |
Of course VR is here for good, but how long do you think developers of games are going to stick around when their games development cost more than the profit earned if every single person with this headset buys it? Maybe in 3 or 4 years it's going to be a viable platform though.







