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Sony would have to sell it's headset at a loss if they want to sell much below Occulus, either that or it will be considerably inferior tech and so not as good an experience, and possibly even a bad experience (dizziness / headaches / nausea).

VR as a consumer device is more or less DoA. The question is whether it can be put to viable commercial uses. Walkthrough movies, gaming arenas, virtual tours...



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