bigtakilla said:
And look how well devs are supporting those. |
Devs are supporting VR. And there is a lot of positive feedback by users. Even before VR is available to the masses. The whole industry is supporting VR. Not just gaming. In contrast to Kinect, which was praised at the beginning and sold well but was abandoned because it couldn't keep what was promised. You remember...
https://www.youtube.com/watch?v=p2qlHoxPioM
Besides, motion control has very limited uses, whereas with VR game development can stick to old concepts (OR comes with a 3D plattformer if you haven't noticed) and even revitalize genres/franchises. And like i mentioned...
Gaming, Art, Movies, Sports, Science, Education, Architecture, Healthcare...
http://www.bloomberg.com/news/articles/2015-11-05/hollywood-studios-wade-into-virtual-reality
http://phys.org/news/2015-07-team-virtual-reality-stellarum-oculus.html
https://virtualrealityreporter.com/the-void-virtual-reality-physical-gaming/
http://www.irisvr.com/ | http://www.worldviz.com/virtual-reality-industries-aec/
http://eonsportsvr.com/ | https://www.youtube.com/watch?v=KKj7iBz2Tqo
Many of you still haven't grasped how deep VR/AR has set their roots. It's not going away. Deal with it.
Hunting Season is done...







