By using this site, you agree to our Privacy Policy and our Terms of Use. Close
bigtakilla said:
Ttech. said:
cpg716 said:
JRPGfan said:
This is like them giveing up before hand.
PS VR is going to take up like 80% of the VR market.

At a 599$ price point this will never become a huge success story for them.
Oculus Rift lose the early adoption rate race.

Sorry.. But console users don't spend huge ammounts on EXPENSIVE peripherals like PC users do..   Console users complain about $79 controllers..    PC  gamers buy $200 keyboards..   and $200 mice..  and $400-$500 GPUs..     I just don't see a large amount of console owners shelling out $300+ on PS VR..      So I dont think dont think Sony willg et 80% of the market.. Oculus will likely be the leader in 2016....    especially if the PS VR is $399 or more.. 



A 150 dollar xbox controller is sold out, achived great sales.  A nearly useless camera add of for PS4 sold millions.   Kinekt sold 25 million on 360.  

There is a history of seling expensive accesories on consoles, they just you know have to actually be good.  

 

And look how well devs are supporting those.



 

Devs are supporting VR. And there is a lot of positive feedback by users. Even before VR is available to the masses. The whole industry is supporting VR. Not just gaming. In contrast to Kinect, which was praised at the beginning and sold well but was abandoned because it couldn't keep what was promised. You remember...

https://www.youtube.com/watch?v=p2qlHoxPioM

Besides, motion control has very limited uses, whereas with VR game development can stick to old concepts (OR comes with a 3D plattformer if you haven't noticed) and even revitalize genres/franchises. And like i mentioned...

Gaming, Art, Movies, Sports, Science, Education, Architecture, Healthcare...

 

http://www.techrepublic.com/article/10-ways-virtual-reality-is-revolutionizing-medicine-and-healthcare/

http://arstechnica.com/gaming/2015/09/how-a-disney-artists-deceptive-vr-demo-still-heralds-a-new-digital-art-future/

http://www.bloomberg.com/news/articles/2015-11-05/hollywood-studios-wade-into-virtual-reality

http://phys.org/news/2015-07-team-virtual-reality-stellarum-oculus.html

https://virtualrealityreporter.com/the-void-virtual-reality-physical-gaming/

http://www.irisvr.com/http://www.worldviz.com/virtual-reality-industries-aec/

http://eonsportsvr.com/https://www.youtube.com/watch?v=KKj7iBz2Tqo

 

Many of you still haven't grasped how deep VR/AR has set their roots. It's not going away. Deal with it.



Hunting Season is done...