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Lucas-Rio said:
MTZehvor said:
Jumpin said:

Retro Studios vs. Monolithsoft.

Lets look at it this way.

This generation, Retro Studios released Donky Kong Country TF and re-designed some old tracks to be ported over to Mario Kart 7.

Monolithsoft developed or co-developed:
Xenoblade Chronicles X
Xenoblade Chronicles 3D
Animal Crossing New Leaf
Legend of Zelda: A Link Between Worlds
Splatoon
Pikmin
Project X Zone
Project X Zone 2
Animal Crossing Happy Home Designer

 

Which releases do you like more, the Monolithsoft releases or Retro?

Couple things.

Firstly, up until a recent hiring spree in mid-2014, Retro was roughly half the size of Monolith Soft; a comparison between the two in terms of total output is entirely unfair. They're still 25% smaller and are still restricted to one development studio, whereas Monolith has two (one in Tokyo and one in Kyoto).

Secondly, very minor note, but if you're including re-releases in your comparison, Retro also developed DKCR 3D.



 

I did not know Retro was so small, I thought they were around the same size than Monolith before Monolith opened a new studio. 50-60 people is very small to do HD games, that's maybe why they choose to make a 2D game.

Anyway we shouldn't juge the co-developpement, only the gaames they made completely because we don't know what exactly they did or didn't. Skyward Sword for exemple was the work of EAD, so was Mario Kart 7.

Retro actually used to be quite big; before they started development on the original Metroid Prime, they had around roughly 200 employees and were working on four seperate games at the same time. Work got behind schedule, Miyamoto paid a visit and suggested they only work on a Metroid title instead, and, well, the rest is history. It has recently expanded with a number of hirings over the past two years to get close to 100 employees, so hopefully we'll see more from them.