sc94597 said:
All of that could've been done without eliminating playable female characters. The reason for, as noted in the OP, the exclusion of female characters was to implement the guys on a road trip/journey trope that is found in a lot of fiction. That isn't new nor diverse. http://tvtropes.org/pmwiki/pmwiki.php/Main/RoadTripPlot?from=Main.RoadMovie In my opinion the "Walking the Earth" trope that previous Final Fantasy games implemented is superior to the Road Trip trope because the world is more fleshed out, and there is no pressure to limit the type of characters you have purely for some cliche'd theme about the other gender. Considering the game is suppose to be part of the rpg genre, I think freedom of role-playing trumps top-down presentation. If he wanted to make an action-adventure, that is an entire different thing. People have different expectations from different genres.
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New theme for the Jrpgs scene I said, the road trip theme itself is indeed known. However, it is not separated from other themes and events of the story that make it meaningful.
Each party has unique dynamics. Different kind relationships can be told through different kind of characters. It is a matter of perspective. What can be explained through comradeship of male characters can not be simulated by having females, and vice versa. It opens unique opportunities. Which is the reason for not having girls. So there is no "pressure to limit" anything. Different perspective. That is how I see it.
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It is up to personal preferences. Nobody is telling anybody what to like or dislike, there is no attacking either. But I think we all agree that pointing out some design aspect as a flaw based on one's preference is not reasonable, worthy of an argument. Especially when it is continously repeated. So let's not start playing victims here