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Wyrdness said:
Nope or at least not western ones, graphics were never the issue it was just an excuse they moved onto, the problem is that the way third parties themselves have approached Nintendo platforms has lead to the userbase mainly buying them exclusively for what comes from Nintendo themselves and the people who fall in this category have a very distinct taste in gaming. This means that the likes of COD and AC won't sell that well let alone every year because people aren't buying the platform for yearly installments, Rayman Legends on Wii U outsold both COD games on the same platform combined for reference.

This means third parties will always be reluctant no matter what, the second issue is business approach, Nintendo uses an approach where they make money in the long run on sales which is the opposite of the AAA craze most developers cling to as with the latter most sales are needed upfront to recover costs. This again is where userbase is an issue as they don't rush out to buy the games day 1 they buy them over time hence why first party games display long legs when it comes to sales.

The only third parties I can see being on board would eastern developers as Nintendo are indestructible in Japan and even with the Wii U not being handled properly they're on a tear over there, if NX has a portable variant that's also executed right then it's no contest third parties will be on board.

I would argue that one of the biggest reasons Rayman sold well in comparison to COD is that Rayman Legends was a featured title during the Wii U's launch and in a genre (platformers) that Nintendo created a large audience for.

Speaking of CoD, it makes me wonder why Nintendo didn't do more to help grow the 1st person shooter audience on Nintendo platforms when there was a definite demand that was cultivated by Rare and Acclaim during the N64 era with games like Goldeneye, Perfect Dark and Turok.