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Conina said:
Lawlight said:

I can bet a game will run better on the PS4 + PS VR than a PC + GTX 970. The Driveclub demo ran at 1080p/60fps, for example.

You can bet as much as you want, it doesn't change the fact that the PC + GTX 970 combination is stronger than the PS4 + PS VR combination.

But don't worry: that doesn't mean that the VR games on PC will be better or more fun than on PS4... I personally trust Sony more to put some effort in the games than Facebook. Time will tell which is the better experience (where graphic power is only one of many factors).

Oh, and about the DriveClub demo at 60 fps... they managed it by reducing details:

  • the car count was reduced from 12 to 8 competitors
  • some trackside detail and the nuances of the weather and cloud system being dialled back
  • the rear-view mirrors were also disabled

And that's totally okay. If less details help enhancing the VR experience to ensure a better framerate: go for it!

But guess what... reducing details in favour of better fps is also possible in PC games. They even have option menus for that with presets and advanced menus with a lot of sliders, so everyone can optimize a game according to their own preferences. You can play The Witcher 3 with reduced details with solid 120 or 144 fps in 1080p on an GTX970-PC if you want and can live with reduced FX and blurrier textures.



I highly doubt that - based on previews by people who've tried both. PS VR + PS4 ties with (or provides a better experience than) Oculus + mega PC. Not sure how Sony gets it to work but they do.

DriveClub was a just a demo but as Eurogamer says "the visual fidelity is largely intact" and the rear-view mirror will be tackled. The only thing that really was lost when transitioning from 30fps to 60fps and VR was 4 cars. If this was actually a game that they would spend massive resources on, the differences would be negligible.

In any case, I'll believe the people who've had experience with both.