CGI-Quality said:
Nah, I'm not a mind reader. If you post a generalizing comment, that's what people are going to treat it as. Next, there isn't a guarantee of success nor failure. That's precisely why context is key. And finally, I don't recall labeling anything "a flop." |
You dont need to be a mind reader to understand when someone is generalizing something.You just need context.And if you have been acompaning the vgchartz, or gaming forums in general, there has been alot of doom about this game sales.Thus, my "everyone".Context, my dear Watson.
And yes, failure and success is very subjective to what the company was expecting of the game, its performance and whatnot.But there are baselines to anything.If we dont consider a game that sells 1 million to be at least not a flop, flop here being a game that does horrendous, and the game not having a gigantic budget of lets say 500 million,what is a milestone for it?
Context is nice and all until one point, because unless there is a official statement about the companys content about the game, anything can be bad or good, because you can say for example, that Uncharted was a flop selling 5 million, because the company could be expecting 10 million sales(not actual sales, thats just a example).But since we may never get a official statement, it will always be up to each one "context" and there will never be a concensus.Thats why its always good to have a baseline, and 1 million under 2 months for a gajme that will come to 2 other platforms is a good guess to say that the game have at least not flopped.
My (locked) thread about how difficulty should be a decision for the developers, not the gamers.
https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1







