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CGI-Quality said:
Nautilus said:
CGI-Quality said:

"Everyone" didn't want the game to flop, but these numbers don't necessarily dispel the idea. 1 million could mean digital and 360 sales included. There's no way to know the expectation, so calling it either a "success" or a "flop" is baseless without context.

You understood what i meant by everyone.And it mst likely includes digital and both versions, but that still dosnt make it a flop by any extension.And what you mean by context?The budget?! million sales plus the money SE got from the deal is pretty much garantee that this game isnt a flop.It may not generate gigantic profits, it may even just pay off the budget, but its not a flop by any extension.And you have to consider that its still comming to PC and PS4, which are bigger markets.

If selling more than 1 million can still be considered a flop, what is considerate passable nowadays?Standards are getting out of hand

Nah, I'm not a mind reader. If you post a generalizing comment, that's what people are going to treat it as. Next, there isn't a guarantee of success nor failure. That's precisely why context is key.

And finally, I don't recall labeling anything "a flop."

You dont need to be a mind reader to understand when someone is generalizing something.You just need context.And if you have been acompaning the vgchartz, or gaming forums in general, there has been alot of doom about this game sales.Thus, my "everyone".Context, my dear Watson.

And yes, failure and success is very subjective to what the company was expecting of the game, its performance and whatnot.But there are baselines to anything.If we dont consider a game that sells 1 million to be at least not a flop, flop here being a game that does horrendous, and the game not having a gigantic budget of lets say 500 million,what is a milestone for it?

Context is nice and all until one point, because unless there is a official statement about the companys content about the game, anything can be bad or good, because you can say for example, that Uncharted was a flop selling 5 million, because the company could be expecting 10 million sales(not actual sales, thats just a example).But since we may never get a official statement, it will always be up to each one "context" and there will never be a concensus.Thats why its always good to have a baseline, and 1 million under 2 months for a gajme that will come to 2 other platforms is a good guess to say that the game have at least not flopped.





My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1