By using this site, you agree to our Privacy Policy and our Terms of Use. Close
CGI-Quality said:
Nautilus said:
So after all, ROTR is not a flop as everyone wanted it to be on XOne.It WONT kill the franchise, as some were predicting,If this game can sell more then 1 million on XOne is under 2 months, it will do just fine when all is said and done.

"Everyone" didn't want the game to flop, but these numbers don't necessarily dispel the idea. 1 million could mean digital and 360 sales included. There's no way to know the expectation, so calling it either a "success" or a "flop" is baseless without context.

You understood what i meant by everyone.And it mst likely includes digital and both versions, but that still dosnt make it a flop by any extension.And what you mean by context?The budget?! million sales plus the money SE got from the deal is pretty much garantee that this game isnt a flop.It may not generate gigantic profits, it may even just pay off the budget, but its not a flop by any extension.And you have to consider that its still comming to PC and PS4, which are bigger markets.

If selling more than 1 million can still be considered a flop, what is considerate passable nowadays?Standards are getting out of hand





My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1