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Conina said:
Maybe, because he is also talking about GameWorks VR...

"Nvidia says it can extend that number to 25 million if the VR game makers use Nvidia’s Gameworks VR software, which makes the VR processing more efficient."

But more important... one of my numbers got wrong: GTX980 has to be around 0.80% - 0.90%, not 0.21%. Unfortunately the HW survey is down... preparations for the December numbers?

I don't think they'll update the hardware stats until the end of the Sale. There's too much going on to add that on top of the traffic, specially with the problems they've had this year.

 

And I hope Gameworks VR fails hard.

From what I've read, every headset has it's own instructions so every VR game has to be tweaked for each headset. We already have 3 big names with the Oculus Rift, the HTC/Valve Vive and Sony's PSVR (and I include this one because devs and publishers know that this is a small market and they'll want to reach an audience as big as possible) to also add that stupid propietary software to make everything even more complicated. And the same goes for AMD and its LiquidVR software in the case that it's not open source.

It looks like everybody wants it to succeed, but at the same time they are all making the road to that success harder and harder.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.