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AsGryffynn said:
Normchacho said:

 

What does that mean? What performance? What metric are you using? Attachment rate? The attachment rate for a single game is useless becuase fanbases don't increase in sync with userbase. Especially for a game like Halo. The people who loved Halo on the 360 are the people who are buying an Xbox One.

Since I am feeling generous, I won't ask you to read the comment on the last page and look for it yourself. Instead, show some gratitude that I was in a good mood to post this here for you all to read...

On the note of the install base. Halo 4 sold around 10% of the 360s install base while halo 5 sold around 15% of the X1 install base as of dec 12th if we only include retail.



 

I...what? Did you read my post? The attachment rate means nothing and even if it did, that rate isn't going to hold. MS is going to sell like 30-40 million more consoles this gen. Halo 5 sales aren't going to keep up with that.



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I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.