zorg1000 said:
Yep but does that somehow discredit sales? Like they don't count because it's from a remodel? This is true but at the same time this year was lacking in notable releases compared to 2014. It started strong with the Zelda+Monster Hunter combo then it had small, relatively unknown titles like Fossil Fighters & Codename STEAM, Xenoblade 3D is just available on a small fraction of the overall install base. Summer had no notable releases then the last few months of the year consisted of mid-size spinoffs of popular franchises like Happy Home Designer, Triforce Heroes, Super Mystery Dungeon. 2p14 wasn't amazing but it started with Bravely Default which did pretty well then it had new installments of well known characters like Yoshi & Kirby then Tomodachi ended up being a surprise big hit, then the holidays had Smash Bros+mainline Pokemon which are 2 of Nintendo's biggest franchises. Being lower than previous handhelds doesn't make 3DS dead. |
Of course it doesn't.
But here is the thing, In America the DS sold in 11.75 million units in 2008, in 2009 the DSi launched and sales for the year increased to 13.06m.
Here with the 3DS the console sold in 2.41 million units in 2014 and for the first 9 months of 2015 the console has sold in 1.5 million units.
Software sales are down as well. Hardware isn't selling anywhere near the rate the DS was at this point (when aligned) so it makes the 3DS very much dead at this point. Revenue from handheld gaming software is <3% of the overall market where as tablet and smartphone revenue is more than 25% of the total market in the U.S.
You suddenly think 2016 is going to be bigger than 2015 without the release of another new SKU or something? Because the only reason 3DS didn't decline this year is because of New 3DS.







